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Every time you activate a scroll and revel in those boosts, every subsequent enemy gets their hitpoints and damage amplified too. Here's the bad news: they're not all they're cracked up to be. Scrolls are everyone's best friend - a big boost to the attribute (and, in turn, weapon) of your choice, and a chunky blob of new hitpoints too. Because of the way unlocks work in Dead Cells, there's a few particular things I wish I knew from the off - to the point that I'm even toying with a total restart. I've learned a lot by now (and I've got even more left to learn), and my runs are very different to my early, faltering ones.
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Like all the best 'vanias, Dead Cells doesn't tell you much, content instead to let you dash yourself against its rocks time and again until realisation - or reflex - takes hold.
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